Today’s basics VR build was a hurdles jump VR game built in Unity targeted for GVR/Oculus Go.
Again, part of my personal training within Unity and C# scripting whilst gaining further experience and understanding of Virtual Reality frameworks. It’s also a personal pipeline development project where I can not only look at my workflow between Unity and external 3D but to build and create specific relatable assets to fit specific needs.
This fun little build gave me a deeper insight into physics within unity utilising C#.

Notes:
GvrViewer.Instance.Triggered replacement & adding fall and time restriction to next ‘jump’

Mod_002 | ||
Output/tested | Daydream/Go/Rift S | |
Engine | Unity 2019.30f6 | |
Creative | Cinema 4D, Unity | |
Git |