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Building Virtual Reality Hurdles for mobile

Today’s basics VR build was a hurdles jump VR game built in Unity targeted for GVR/Oculus Go.

Again, part of my personal training within Unity and C# scripting whilst gaining further experience and understanding of Virtual Reality frameworks. It’s also a personal pipeline development project where I can not only look at my workflow between Unity and external 3D but to build and create specific relatable assets to fit specific needs.

This fun little build gave me a deeper insight into physics within unity utilising C#.

Design: Stadium & Hurdles



GvrViewer.Instance.Triggered replacement & adding fall and time restriction to next ‘jump’

Output/tested Daydream/Go/Rift S
Engine Unity 2019.30f6
Creative Cinema 4D, Unity

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