VR HUDs: Ore
“Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information?” T.S. Eliot
Exploring HUD design & fluidity in VR
An exploration into HUD design using Ore mining as a basis. Considering a few workshift scenarios and implementing how a hud would look without being too obtrusive to the ‘user’.
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I love to collaborate with other designers on any manner of projects especially if it’s going to be difficult! Aside from Graphic Design I’m interested in AR/VR projects as well as motion graphics & 3D for film.