VR HUDs: Ore
“Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information?” T.S. Eliot
Exploring HUD design & fluidity in VR
An exploration into HUD design using Ore mining as a basis. Considering a few workshift scenarios and implementing how a hud would look without being too obtrusive to the ‘user’.
I love to collaborate with other designers on any manner of projects especially if it’s going to be difficult! For collaboration I’m interested in AR/VR projects as well as motion graphics & 3D for film. Hit the Lets Go button if you would like me to join a project.