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Handtracking: spacial input & interaction

After looking into hand tracking and control through gestures a few months ago I decided to look at the integration of physical input. Spacial computing is a major interest of mine and I was sat pondering, thinking that we will be in our element once we are at the stage where we physically interact and control our environments as if we are inside the system rather than just looking at it on a 2D plane.


First, I looked at how to build the initial interactions with some simple scenes and interaction highlights before moving on to a more complex interaction set; a keyboard.

Output/tested Quest/Quest2
Engine Unity 2020.1.17f1
Creative Sketch, Unity
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