if (Input.GetButtonDown("Fire1") || Input.GetKeyDown("space")) { if (jumpingTimer <= 0f) { jumpingTimer = jumpingCooldown; this.GetComponent<Rigidbody> ().AddForce (Vector3.up * jumpingForce);
if (Input.GetButtonDown("Fire1") || Input.GetKeyDown("space")) { if (jumpingTimer <= 0f) { jumpingTimer = jumpingCooldown; this.GetComponent<Rigidbody> ().AddForce (Vector3.up * jumpingForce);