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Bowl_Score

   if (evaluating == false) {
            if (player.holding == false) {
                evaluating = true;
                gameTimer = evaluationTime;
             }
          } else {
              gameTimer -= Time.deltaTime;
              if (gameTimer <= 0f) {
                  int score = 0; 
                 
                  for (int i = 0; i < pins.Length; i++) {
                      if (pins[i] == null) {
                          score++; 
                      }
                  }
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